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OtroWeonMas

35 Game Reviews

10 w/ Responses

It's a cute version of the suika game. Visuals are lovely, but I wish it added something interesting gameplay wise.

It's definitely an early build, but the game so far feels super polished! I think the game is the most fun when played aggressively, but the hp system is pretty punishing and the enemies are passive, so I often found myself playing it really safe: hiding in a corner, waiting for my slowmo to refill, shooting in slowmo from far away and then back to hiding.

In my opinion, an incentive to make cool plays would make the game a lot more fun. Like a combo timer that resets every time you kill an enemy and gives you an xp bonus for every enemy you kill inside the combo. I also never saw many uses for the sword since you can kill everything from far away, so some sort of "melee kill" reward or "style points" for mixing shooting and slashing would go well.

The game is very good though! It's visually pleasing, the music's nice, and it just feels great to dodge and shoot in s low motion. With some more content and unique ideas, it could easily be an actual Steam game that people buy. Good luck!

VisioGameStudio responds:

The combo timer it's a fantastic idea!!! Tell me more about this, I wish I had you in my Discord channel, Just swing it by if you want to.
Thank you so much for the feedback

Pretty cute game, although lily pads and the last level were kind of a spike in difficulty.

Pretty nicely done! It was tricky to get at first, but after learning what the Bullet Hail ability does, it all made sense.

spoike responds:

All hail the bullet hail! Pew pew pew!

Pretty good! It's a shame I didn't see your game in the jam, it was cool!

Hey I was in this jam

Pretty fun, it has a bunch of differente firework types. It'd greatly benefit form having an integrated Newgrounds leaderboard.

Still love your stuff man!

cute :3

I absolutely loved the horse game and I absolutely love this one too. I already talked in my other comment about how much I loved the smart design choices in that game so I won't repeat myself too much. Still, I really like how you follow that pattern of interesting and fresh mechanics paired with smart controls. The crown minigame, the crown anger mechanic... and all these little things like the character telling you when you're out of bandages make it feel like a lot of love was put into this. And the micro adjustments you can do while shooting to avoid that bomber guy or the faster minigun movement while dashing raise the skill ceiling and reward players that pay more attention. I'm a big fan! Oh, the one thing I'd like to point out is that I never noticed the soul missile or explosive thingie coming out. I'd take hints from Risk of Rain and make it more noticeable, so it really feels like you're getting stronger.

jefvel responds:

Thanks!! A goal of mine with these small games is trying to create mechanics that sort of click once you've played them for a bit. Most of the things are quite unexplained in the game though, you have to find it out yourself. That's something I should fix in the future, with a tutorial of sorts. I'm glad you liked this one too and left this review! I've made the bullets more visible in next update too, so now you can really feel the power of the crown's wrath!

I like making music and games.

Anter @OtroWeonMas

Age 25, Male

Joined on 12/11/17

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